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Thursday, September 12, 2013

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Lab # 3 SOCKET PROGRAMMING Objective 1. Understand socket computer programing with TCP and UDP. 2. Develop UDP guest/server programs for a unanalyzable application. Introduction Sockets are a instrument that every last(predicate)ows programs to communicate, either on the same machine or crossways a ne 2rk. A program that wishes to receive a partnership from an different(prenominal) program, asks the operating system to create a socket and defy it to rough port. Then the program sits and listens on the socket it has created to receive entranceway connections. The other program also creates a socket for communicating with the receiver. The ships company ineluctably to specify the IP address and the port calculate of the receiving end. If all goes well, and as we will see shortly, the two programs evince a communication through the network occasion their sockets. The two programs may exchange information, each by writing to and in terpret from the socket it has created. appellation 1. Develop a simple application over UDP, development port No. 5465 The client sends the message Hello creation to server. The server receives the message and prints the line on its standard output. |Server.pl wont |Client.
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pl | | |use | ! |use | | |IO::Socket::INET; |IO::Socket::INET; | | | | |$server=IO::Socket::INET->new(LocalPort=>5465,Proto=>UDP); |$client=IO::Socket::INET->new(PeerPort=>5465,Proto=>UDP,PeerA| |...If you want to get a full essay, order it on our website: OrderCustomPaper.com

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